Video games

I design and develop video games for PC and consoles:
Bye-Bye, Wacky Planet, a run-and-gun game about aliens fleeing from Earth’s scientists; UltraGoodness 1 and 2, comedy top-down shooters where violence is committed "in the name of goodness"; The Guise,a dark fantasy metroidvania with a monster protagonist; and Acceptance, a psychological thriller tackling heavy themes. Currently, I’m developing Devilguard, an adventure game slated for release in 2025.

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Music

Soundtracks for my games blend haunting ambience with emotional melodies, but I also craft standalone drone-ambient pieces under my solo project.

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Graphics

I work as a graphic designer, but sometimes I draw just for myself.
No clients, no deadlines — me and my ideas.

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Recent works

At this stage of my life, I channel my background in music composition and visual design into video game development, crafting experiences where sound and visuals work in tandem to deepen storytelling and atmosphere.

"Devilguard" (video game)
TBA

Adventure awaits! Tyria, the protector of a powerful demon, is forced to fulfill her destiny and save her master.

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"Acceptance" (video game)
August, 2023

A story-driven psychological thriller about the horrific consequences of a loved one's suicide.

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"The Guise" OST (music)
November, 2020

The Original authentic soundtrack for a dark fairy tale metroidvania The Guise, written by the game's developer Rasul Mono.

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"The Guise" (video game)
October, 2020

Dark-fantasy adventure across a big interconnected world that filled with an atmosphere of doom and decay.

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